![]() ![]() These references have been omitted from its manual and reincluded when their respective module is added. Turn The Keys refers to other modules that may not have been introduced yet. Letter Keys, Alphabet, Chord Qualities, Minesweeper, The Screw Switches, Orientation Cube, Astrology, Shape Shift, English Test, Cheap Checkout, Light Cycle, CreationĬonnection Check, Mystic Square, Microcontroller, Perspective Pegs, Adjacent Letters, Text Field, Rhythms, Only Connect, The Clock, Bitwise Operations Semaphore, Combination Lock, Tic Tac Toe, The Bulb, Wire Placement, Color Math, Web Design, Boolean Venn Diagram, Ice CreamĬrazy Talk, Probing, Resistors, Friendship, Colored Squares, FizzBuzz, Fast Math, Zoo, Point of Order Who's That Monsplode, Translated Vent Gas Translated Who's On First, Simon Screams, Modules Against Humanity, Complicated Buttons, Symbolic Password, Translated The Button, Translated Morse Code, Translated Passwords ![]() Logic, Cryptography, Caesar Cipher, Bitmaps, Word Search, Broken Buttons, Double-Oh, NeutralizationĮmoji Math, Mouse In The Maze, Number Pad, The Gamepad, Monsplode Fight, Sea Shells, Coordinates, Rubik's Cube, Binary LEDs Piano Keys, Two Bits, Foreign Exchange Rates, Adventure Game, Chess, Murder, Third Base, Laundry For an extensive list of changes made to each module, see the Changes section ahead Modules included in each section SectionĬolour Flash, Turn The Key, Turn The Keys, 3D Maze, Skewed Slots, Follow The Leader, Blind Alley, Hexamaze, BattleshipĪnagrams, Word Scramble, Square Button, Simon States, Round Keypad, Listening, Morsematics, Forget Me Not, Plumbing, Safety Safe, Silly Slots, Souvenir However, these manuals are not recommended to be printed, due to their limited and temporary use case.Įach section also includes modules from the previous sections, as well as the vanillas. An expert can take these partial manuals to go along with it, having the manual increase in size as the campaign advances and the players' abilities expand. Should you need to contact me: Twitch, Twitter, Discord.Įach section of the campaign has 22 missions, and will introduce 10 - 12 new modules. ![]() See the Changes section for more information on my mission statement with these manuals. However, since then this has turned into a more personal pet project where I just want a manual to use for myself that I am happy with. The Timwi repo is great, but it can give a bit of a sensory overload if you're new. I wanted a manual with everything in one place that I could simply link to people and it would have everything they'd need, and nothing more. Large PDFs can get slow, and most of the mods' provided PDFs are outdated in some way. These manuals are an attempt at merging modded manuals for Keep Talking and Nobody Explodes into the base game's manual that isn't the game's automatically generated PDF. This document lists, on the next page, a bunch of links to custom merged HTML versions of those bomb defusal manuals I made, as well as information about these manuals on the pages thereafter for anyone who may be interested. All other players take the role of Experts who must use the Bomb Defusal Manual to guide the Defuser through the challenging task of defusing a bomb. One player takes the role of the bomb Defuser. The objective of the game is to defuse a bomb before time runs out by using the instructions found in the Bomb Defusal Manual. So, it basically means that I have to create the sequence by pressing the blinking buttons in a backwards order of the blinking.Īnd I can find what button to press next (the "corresponding button") (to lengthen the sequence) from the table, looking at the last blinking button.Keep Talking and Nobody Explodes is a local multiplayer party game for two or more players. (yes those answers are actually from the table red actually does mean blue and blue does mean red.) This pattern will get more complex as you go on until you finally finish it. Now it goes red then blue, so you press the corresponding buttons of blue then red So lets say the first blinking light is red the corresponding button to press is blue. ![]() Lets say you have a vowel and no strikes sooooo now you read the table. You keep repeating this a number of times until it is complete. When a light is blinking, you will read the table and it will say if X light is blinking press X button. Originally posted by Rostovne:Ok, so you understand that with or without vowels the code will change. ![]()
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